deck shiranui duel links

the next draw. New player guide: What packs to buy first? Banish Solitaire in your graveyard alongside Spectralsword to make Samuraisaga. Tribute 1 monster, then target 1 card your opponent controls; destroy it. vs. a defensive Gouki Twistcobra play: The second use of Gouki Twistcobra‘s effect defensively is to make an attack fizzle in damage step. This also means Witchcrafter Madame Verre can just turn Shiranui Shogunsaga and Shiranui Sunsaga into (useless) vanilla beaters that cannot even beat over Witchcrafter Madame Verre, because she can boost her DEF with her second effect. Toggle ON with Artifact Lancea in hand and keep track of the Lightsworn player’s grave. Because she only negates monster effects on the field, tributing the monster that activated the effect with Ballista Squad will allow the effect to resolve successfully, since the monster has left the field. If it is anything besides Spiritual Beast Tamer Winda, then destroy it immediately with e.g. This is pretty much the bread-and-butter play of Level Augmentation builds. However, if there is lethal on board, then by all means go for it. The skill No Mortal Can Resist is the most deadly for Shiranui – that skill can essentially wipe away all the resources in one’s grave, including Shiranui Spectralsword. Thus, this one trap is key to shutting down Crystrons and swinging the matchup in one’s favor. This is where Shiranui Samurai shines – he can simply banish Invoked Cocytus by ramming into it after activating his on-board quick effect. Thankfully, Darklords have no inherent out to backrow and can get easily crippled by Fiendish Chain as well as battle traps like Wall of Disruption. Be wary though of the ATK boosts from Palace of the Elemental Lords possibly putting the opponent out of lethal range. Shiranui aren't as vulnerable to early disruption. A workable opening hand would have Gozuki, Samurai Skull, or Solitaire. Duel Links. At the very least, if a properly synchro summoned Shiranui Sunsaga does get hit by Karma Cut, then he can still be brought back later via Shiranui Solitaire. But it’s one of the best Duel Links decks for another reason too. Related Yu-Gi-Oh! Join the Discord server (full access is not needed and is not granted by becoming a DLM Pro member). In the former case, negating Elemental HERO Stratos can potentially end the HERO player’s turn, since they have burned their normal summon already. META stands for "Most Effective Tactic Available", so just being used alone doesn't automatically means it's meta. Toggle Deck List; Monster: Shiranui Solitaire x3. On the bright side, Shiranui is no more. When this happens, one wants to find a way to get Shiranui Samurai on board for his quick effect. We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. This sets up Shiranui Samurai‘s quick effect to banish Shiranui Spiritmaster on either player’s turn for disruption. Being a synchro-based deck, Shiranui can potentially synchro summon powerful, generic Synchro Monsters outside of the Shiranui archetype. However, the Neos half of the Neos - Invoked deck is very efficient at sending a copy of Volcanic Shell to grave. So one might have to use these traps in combination with Artifact Lancea on the Dark Magician player’s turn to let them resolve successfully; i.e. Squiresaga's Spell/Trap removal is good for removing problem cards like Necrovalley Temple and Dark Magical Circle, it also helps you get rid of Fiendish Chain attached to another one of your monsters. Like Solitaire, Spiritmaster is a great monster to put in your graveyard with Gozuki or Samurai Skull. Either way, one can then destroy Shiranui Sunsaga without triggering his protection effect. This is thanks to the technicality mentioned in the subsection on Shiranui Shogunsaga in “Core Cards”, where “return”-ing a card to the grave is not the same as “send”-ing it to grave. Burgeoning Whirlflame is an incredibly powerful card if it gets milled among Shiranui Squire and other Shiranui main deck monsters. Early game, the Invoked engine helps unload extra Shiranui cards in hand to the grave through Invocation. Against more control-based decks that only summon 1 or 2 monsters, Needle Ceiling can be a dead card. Ballista Squad can be invaluable against Lunalights to dodge an OTK. These three monsters are the main starters of the deck, with Shiranui Squire being the most important and Shiranui Solitaire being the next important. This lets one potentially steal a properly synchro summoned Shiranui Samuraisaga or Shiranui Squiresaga or even a Shiranui Sunsaga from the opponent and use it against them. Banish Solitaire in your graveyard alongside Spectralsword to make Samuraisaga. This is assuming that the normal summon is not Blackwing - Kris the Crack of Dawn – in that case, one wants to wait since that card is immune to card effect destruction. While it is true that Elementsaber Molehu and Invoked Purgatrio can be massive headaches to the Shiranui archetype, which is synchro and fire based and made up of 0 DEF monsters, Shiranui as a deck actually has quite a number of ways to out these threats. Just be wary of any Aleister the Invokers in the opponent’s hand, since those can be used to boost Elemental HERO Brave Neos as well. This thus leaves only one tech slot in the extra deck. Use Spectralsword's graveyard effect to make Archfiend Zombie Skull. I absolutely despise this deck. This gave Shiranui (as a deck) a balance between having aggressive, one-turn-kill (OTK) plays and room for defensive tech cards to counteract the meta. Ballista Squad can be seen as the replacement for Enemy Controller and Treacherous Trap Hole, now that Shiranui can no longer use those cards as of the Feb 2020 banlist and July 2020 banlist. Since the monsters get bounced rather than sent to the grave, one cannot even make the usual follow up plays next turn with Shiranui Spectralsword. Shiranui is back in KC Cup. This makes Fiendish Chain unable to negate his ATK debuff effect, since he can just chain his other effect to bounce and “negate” Fiendish Chain. Chain Forbidden Lance to Mask Change and target the HERO that is being targeted by Mask Change. Because we're no longer able to run reliable copies of Shiranui Squire, our next best option is to mill Spectralsword. the reason shiranui is oppressive is because its so powerful that it makes decks that are not its tier or different, obsolete. The skill Sealed Tombs alone shuts down many of the combo plays of the Shiranui deck. In all these variants, the Invoked engine is the main threat, so everything that is mentioned in the Elementsaber - Invoked and Neos - Invoked matchups above in regards to countering Invoked applies against these decks as well. Dark lords didn't have this problem. However, players should feel free to improvise and create their own combos as they play and get more comfortable with the deck. Turn 1, before she can get hit by Floodgate Trap Hole – can be incredibly advantageous here as she can use her effect to pick apart the opposing backrow. It’s what makes Shiranui so great. Any opposing Shiranui Spectralsword that gets destroyed in battle while one’s Revived King Ha Des is face-up on the field gets its effect negated in grave. Glow-Up Bloom has use in this hybrid build as well, being able to add a Vendread ritual monster to hand after being sent to the grave. But if Fortune Lady Every does hit the board, then try to lock her down with a Fiendish Chain instead of destroying her. Avoid ending a turn with her in ATK mode as much as possible. Join the Discord server (full access is not needed and is not granted by becoming a DLM Pro member). The tuners of the deck are the level 2 Shiranui Spectralsword, which has a HOPT in-grave effect, and the level 3 Shiranui Spectralsword Shade, which has a HOPT on-board effect. Solitaire's effect will then revive the banished Spectralsword, which you can pair with Samuraisaga to make Shogunsaga. Thankfully, the HERO player only has 1 copy of Masked HERO Blast and cannot “protect” him with Mask Change. Since all Shiranui monsters have 0 defense, you can Special Summon any of them from your deck. Additionally, after using No Mortal Can Resist, the opponent will likely be below 3000 LP, which is lethal range for Dragonecro Nethersoul Dragon. Firstly, you can Special Summon it with Squire or Spiritmaster to make Squiresaga. This section lists some of the more common plays that will come up as one plays the deck. ". Shiranui decks are very reliant on their backrow, now more than ever due to the limiting of most of their archetype. just faced a couple of decks in rankeds. Is Kites event limited by time or I can unlock him anytime? This boss monster, namely Cyber Twin Dragon, can attack twice allowing you to deal massive damage in one turn. Superheavy Samurai never lose against Six Sam unless you are a noob. Gozuki can get you a ton of graveyard setup if you keep it alive long enough, this is fairly easy to accomplish with the amount of backrow in the deck. He is however vulnerable to Fiendish Chain or can just be destroyed with a Ballista Squad. With all that said, the last part of the Neos - Invoked deck – i.e. The core of the Shiranui archetype focuses around using and recycling its key tuner, Shiranui Spectralsword, to synchro climb from the initial levels 6 Shiranui Samuraisaga and 7 Shiranui Squiresaga into the game-ending levels 8 Shiranui Shogunsaga and 10 Shiranui Sunsaga. Consider the following replay: Turn 2: By activating a card like Gold Sarcophagus first, one could read the delays and deduce that there was no Raigeki Break, but there was indeed a counter trap. Getting rid of Cybernetic Overflow and then summoning a monster with more than 2100 ATK should put one in a good position. In general, one needs to mill Burgeoning Whirlflame and have access to Shiranui Solitaire and Shiranui Spectralsword, with the latter usually accessed through Shiranui Squire or Shiranui Spiritmaster for the initial synchro summon into Shiranui Samuraisaga. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull". Destroying and flipping down these tuners not only stops any synchro summons, but it also prevents them from using their quick effects later. Usually, the opponent will only be able to summon one Invoked Purgatrio that turn, so getting rid of it can stop all their offensive momentum. Quel deck choisir pour commencer ? At that point, this becomes similar to the going first scenario, where the Cyber Dragon player has to rely on Cyber Twin Dragon or Cyber End Dragon, both of which are susceptible to backrow. This can open up some combo plays that normally require Shiranui Squiresaga’s ability to banish Shiranui monsters at will.
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