There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. France is dominated by flat, arable land in the Northwest and forest and highland in the center. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - ...lol. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. what land doctrine is best for france? By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. An alternative (albeit untested) way to form the EU is to allow Hungary to become a major power and then occupy and hold the territories needed before the peace deal. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. By 1936, the Netherlands stands at an important crossroads. France has 74 divisions in 1936, but many of those are colonial divisions with only six infantry battalions, and their armored divisions are basically brigades: France relies on the heavy fortifications at the border to Germany, the Maginot Line to defend them. I will delay the war in ethiopia, to save worl As France, have at least 150 Destroyers and research the maximum torpedo launcher technology, before 1945. https://hoi4.paradoxwikis.com/index.php?title=France&oldid=43886, Countries with unique National Focus trees, Articles with potentially outdated sections, Articles with potentially outdated tables, Can declare war on country of the same ideology group without a war goal, No National Spirit. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Changing conscription laws will make Full Employment worse but can be removed with the National focus. Lastly, it is also possible to take advantage of several random events to increase Communist support high enough and flip France to communism, allowing them to manually justify war goals on Belgium, Luxemburg and the Netherlands and annex them, then progress down the Democratic branch of the National Focus tree and drift back to Democracy and form the EU. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. To the east lies Switzerland and Italy lies to the Southeast separated by the huge Alps mountain range. As France, occupy Moscow while Napoleon VI is your country leader. While still a major industrialized country, France has been left behind in terms of concentration of production capabilities. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. This doctrine concerns all of the land units and this is what makes it an universal one. As France, complete the "Little Entente" National Focus, and have all German cores owned by you or someone in your faction. These are choices of ministers and design companies for France. France is quite possibly the best candidate to form the European Union as if staying democratic, it can expect to end up in a defensive war against both Germany and Italy, allowing both countries to be annexed in a single peace treaty. Having emerged victorious from the Great War, the army has developed a dangerously complacent attitude which causes strategic developments to come slowly and with some reluctance. Military production is dwarfed by Germany (20 more factories) and Italy (11 more factories) and only on par with Belgium. While reforms are needed and welcome, the nation is divided and getting drawn into a conflict would put it at great risk. The player can also expect production to be crippled by the 1936 strikes. Especially for those of the players that value diversity of units, rather than focus on any of their types. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. 8.2k votes, 191 comments. Here’s what to do: Select the army you want to carry out the invasion. To the south lies the Pyrenees mountains which separate France from Spain. Germany. You need to have a high war score in order to pull off this strategy. Mass Assault? With Holland’s new focus tree, there is a variety of options you can take. Examples of alternative division template names for France include: France has 1 Carrier(CV), 5 Battleships(BB), 7 Heavy Cruisers(CA), 7 Light Cruisers(CL), 52 Destroyers(DD) and 63 Submarines(SS) at the start, and boasts a somewhat modern - if badly understrength - fleet. If you have land forts around level 6 or higher then the Axis nations will be very hesitant to assault your positions and you can focus on taking down Italy. Arise children of the Fatherland! Follow the Forming the European Union steps for how to form it, but make sure to not go down any focus tree other than the monarchist branch, as well as making sure that the Carlists win the Spanish civil war and the monarchist Portuguese win their civil war and the Brazilian monarchist civil war (If they Don't fire, don't worry, that just means you don't have to help them through the civil wars). I'd also recommend using the Superior Firepower land doctrine as France, I went Grand Battle Plan/Assault and sort of regret it since France has a strong industry once you get it off the ground and your tanks, artillery, Close Air However, poor naval infrastructure and low shipbuilding priority means that constructing a large modern fleet is not easy, and in fact can often be counter-productive in that it denies vital raw materials from tank and motorized production. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. Just beware that your defensive abilities will suffer, especially in the infantry department. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. Soon thereafter, the french front collapsed and Germany begun an offensive southwards capturing Paris completely unopposed on the 14th of June and occupying the northern half of France (with the frontline going from Bordeaux to Grenoble) by the 24th of June. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong … Modern Blitzkrieg is the obvious first choice. France is located in Western Europe. We have signed the London Naval Treaty and accordingly are restricted in the size of our capital ships. Grand Battle Plan is not exactly ideal when going head to head with i.e. Japan, Italy, UK - These are all kinda in the same boat. France has access to huge amounts of Steel and Aluminum. France, as one of the seven major powers, got a unique national focus tree. They also control large supplies of Rubber, Chromium and Tungsten from their Asian colonies. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. These numbers represent the base available resources, depending on the trade law a certain amount may be traded away. Ruling party is Fascist, Has completed focus Form the Popular Front. The interminable details of battles, and the petty intrigues of courtiers and mistresses, have lost their interest. However, this has made it difficult for companies to find skilled workers, and the military finds it hard to compete with the labor market for recruits. However, around a year later, in 1940, when actual combat ensued between all three powers, the Allied armies were defeated in just six weeks during the Battle of France against Germany and Italy, in contrast to the years-long campaign expectation by both sides. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Victors of the Great War can be removed by completing the Army Reform focus at the bottom of the Begin Rearmament tree. Especially for those of the players that value diversity of units, rather than focus on any of their types. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Has completed focus Infantry Tanks Wait for Germany to capitulate all the minors on the mainland before justifying on an axis member and joining the war. France both borders the Mediterranean Sea to the south, the English channel to the Northwest and the Bay of Biscay to the west. Are you planning on getting on the offensive? https://etherische-olie.com/testimonials/strakke-prijzen-goede-kwaliteit/. Threatened with annihilation, the British evacuated their expeditionary forces and what Allied units they could until Dunkirk fell. HOI4 forums seem kind of boring. HoI4 1.6.2 Man the Guns as Japan It's been very long while since I last played HOI4, and back then it was mostly Kaiserreich minors. If you like tanks and mot/mec, Mobile warfare is a good choice. As with her tanks, France begins the game with modern naval technology, such as 1936 BB, DD and SS techs and two unique designs: La Fantasque, a destroyer model with tier 3 (1940) engines, and the Surcouf Class submarine with 3 custom slots. After the crushing and humiliating defeat, Germany and Italy annexed territories of eastern France (equivalent to the states of Alsace-Lorraine, Nord-Pas-de-Calais, Savoy, Nice and Corsica in-game) while the rest of metropolitan France was placed under the jurisdiction of Vichy France, a German client state led by Marshal Philippe Pétain with its de facto capital in the french town of Vichy. France starts outside of the Allies at the start of 1936, but has options to join later. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. Significant rivers include the river Rhine between France and German Reich, Le Rhône to the southeast, La Seine to the northwest, La Loire which runs through the center, and La Garonne which runs in the southwest. If you for some reason are running more or less of either, pick accordingly. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. Once Italy falls, be sure to quickly capitulate Germany before the Allies are able to do that. Next step is forming the European Union. Having been left crippled by the turmoil of the Great Depression and a weak government, do you maintain neutrality and eventually side with the Allies or do you seek a change in course diverging towards the extremes of the right or left? With its far-flung and vast colonial possessions, defending them against attack will require a higher concentration of light, fast forces compared to Metropole defense. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. That being said, if a player takes control of France and is able to iron out all of the country's internal problems and strengthen the military-industrial complex enough before war breaks out, they are in a good position to repulse and defeat both Germany and Italy and annex both countries, thus ending those threats for good. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Alas, France is on the brink of civil war with the communists quickly growing in strength. I've tried to be as impartial as possible, but I would love your input. There's not really a wrong choice here. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). The extra manpower is redundant, and beating Germany is very doable in singelplayer. The most straightforward approach would be to first neutralize Italy by launching naval invasions to encircle and destroy their troops before marching on Rome. Welcome, guideoui.com visitors. France's colonial empire on the other hand, was either occupied by the United Kingdom and the Free French forces under general Charles de Gaulle or conquered by the Axis powers (Primarily Italy and Japan). Desperate Defense or Modern Blitzkrieg? It does fine in both offense and defense, but excels in neither. Once you get the news article detailing that their has been a royal marriage between Brazil and Portugal you can move on. Having fortified the border gives France the opportunity to plan and prepare carefully, but it does sacrifice some flexibility in the event of something unexpected. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). However, their government is divided, with Communist influences threatening to weaken it further. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Dispersed Support or Integrated Support? Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). The French military completely disintegrated and the French government agreed to an armistice on the 25th of June—effectively surrendering the whole country—in a defeat which caused great astonishment to the rest of the world, as up until that point, France was a leading world power (both economically and militarily) that only 20 years earlier had won the Great War. Edit2: added a little advice on what doctrines you should switch to as different nations. France borders Belgium to the north, with the Ardenne forest making natural bulwark. The problem with fielding a modern army will be expanding France's production base, which is both extremely limited and faced with the prospect of crippling manpower shortages in the very near future in 1936. Mobile Infantry or Blitzkrieg? The main problem with forming the EU as France is the inability to annex Belgium, Netherlands, and Luxembourg but this can be worked around by going down the French Entente line in the focus tree. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Major reforms are needed to make our economy more competitive in the global scale. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. France also controls a large number of overseas territories and colonies including, Algeria, Syria, Madagascar, and resource-rich Indochina. France can form the European Union through a decision if it is democratic and controls the requisite territories (those being all of its own starting core states a well as the starting core states of Germany, Italy, the Netherlands, Belgium and Luxembourg. Ruling party is Democratic, Has completed focus Buy Time Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Deep Battle or Mass Mobilization? Gets event Protests descend into violence, Has completed focus Utilize the Leagues This is a community maintained wiki. Assault or Infiltration? Ruling party is Fascist or Non-Aligned, Has completed focus National Regeneration I'm kidding. It is generally an Infantry and Manpower focused Doctrine. Feeling secured by the Maginot Line in the Eastern provinces of Alsace-Lorraine, France declared war against Germany with the United Kingdom in 1939 after Germany's invasion of Poland. Many of these designs are clearly aimed against an anti-surface role, prioritizing fast, lightly-armored ships with minimal ASW capability and strong scouting capabilities. Has completed focus Invite Communist Ministers I compiled a little guide on how the different land doctrines operates. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? Great in difficult terrain, weather, and low supply areas. Ruling party is Democratic, Has completed focus Integralism e, along with the United Kingdom, guaranteed the independence of Poland prior to its invasion by Germany. Click to get the latest Environment content. We should try and find other sources of manpower to make up for the shortfall, either in recruitment or in the economy. The memory of the Great War is also very much alive, and the people of France are reluctant to fight another major war in Europe. If allied with the United Kingdom (which can annex all of its dominions and even the United States to form the Imperial Federation), these two titans can easily become the dominant superpowers of the post-war world order. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). To the Northeast in the region of Alsace-Lorraine lies the small Vosges mountain range and the huge river Rhine, which makes up the natural border with German Reich. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). You can use any doctrine with every nation and every branch. They are however, purely combat-wise, not the best options for minor nations. In terms of technology, France has a good head start on mechanized, motorized and tank forces with only a little catch-up for infantry weapons. Try to annex all coastal states as the allies will not annex any states that they cannot reach. This pretty much adds up either way. Although not tested, if The Super Kingdom of Franco-Spain is formed,and is allied to Britain, it should be possible if France were to release Germany, to be capitulated by and then create the Franco-British union, It should be possible for Britain to gain cores on TheNetherlands, Belgium, Spain, Portugal, Brazil, Germany, Italy, The United States, Canada, Australia, New Zealand and the Polynesian Islands, South Africa and The former Zimbabwean lands north of South Africa, and france. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Pick Mass Mobilization. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Introducing compulsory convoy sailing will make it easier to spot enemy raids and respond in time. These are the Military Staff candidates for appointment in France. You also have the option to opt-out of these cookies. Gets event Protests descend into violence, Has completed focus Confirm Eastern Commitments Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Title; with MP ready explanations. 227k members in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game … Superior Firepower is getting nerfed next patch. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. France starts with four National Spirits in Man the Guns and more in La Résistance: With the Man the Guns expansion enabled, France starts with an additional national spirit: Disjointed Government can possibly be removed by completing National Focuses in the Popular Front/National Bloc branch. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. If played correctly, the Second World War (and any other conflicts before 1948) could very well see France reborn and reshaped and emerge from the crucible of war as the far bigger and stronger European Union. Once the war starts its important to deny military access to all other belligerents and rack up massive war score on your own. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Thinking their chances poor regardless, Germany gambled on a decisive victory by sending Panzer divisions through Luxembourg and the Ardennes' forested hills, terrain which the French supreme commander Gamelin thought unable to sustain tank movements. Integrate carriers into our fleet and dominate the seas from the sky. France has, a unique potential to gain cores on The Netherlands, Belgium, Spain, Portugal, Brazil, Germany, and Italy through incredible luck. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. even as germany in hoi4 italy and japan players ask. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. France has a focus to unlock decisions concerning whether to intervene in the Spanish Civil War, or encourage non-interference by other parties. France, along with the United Kingdom, guaranteed the independence of Poland prior to its invasion by Germany. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. On top of that, the French military leadership is made up of old guards who are inexperienced with modern warfare and dangerously complacent regarding the intentions of their enemies. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Has completed focus Army Reform United States - Superior Firepower fits their playstyle pretty great. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. In multiplayer against a Paradox Developer on Germany? Communists and far-right extremist leagues are always ready to resort to violence to advance their political cause. France is a major power in 1936, one of the winners of the Great War, and in control of a globe-spanning empire. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. The French national focus tree can be divided into 5 branches and 7 sub-branches: France starts with very good tanks, having unlocked 2 levels of the light tanks tree. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. Pick Deep Battle. Africa, India, China, and all kinds of Islands. Civilian to Military Factory conversion speed: This page was last edited on 22 February 2021, at 10:54. A guide to the four Land Doctrines, and their strengths and weaknesses, Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. correct. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. As Fascist France or Vichy France, occupy all of Great Britain. Honestly, sticking with Grand Battle Plan is the safe choice. If you spot a mistake then you are welcome to fix it. When you’re ready to rule the waves, check out our complete guide ! Best land doctrine for Sweden? Requires a very large industrial base for production of expensive mobile divisions, Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses, Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. one of the most common questions when i play multiplayer is which doctrine should i go? It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Of course, submarines and aircraft carriers also receive bonuses, but they are not as high as ones for battleships. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. This is an easy one. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. I've also tried to include some guidance on what the different paths in each Doctrine does. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Requires National Focus, Can justify wargoals against a country that have not generated world tension, DD battery II, AA I, TT I, TT II, DC I, Light Engine III, 2xCL I batteries, TT I, scout plane I, no armor, 2xCL II batteries, 2xAA I, mines, no armor, 2xAA I, 2xCL II batteries, scout plane I, CL armor I, 2xCA I battery, AA I, TT I, scout plane I, CA Armor I, 2xCA I batteries, 2x AA I, scout plane I, CA Armor I, 2xBB I batteries, 2x AA I, 2xSecondary I, Scout Plane 1, BC Armor II, 2xBB I batteries, 1xAA I, 3xSecondary I, BB Armor I, 2xBB I batteries, 2xAA I, 2xSecondary I, BB Armor I, 2xBB II batteries, 2xAA I, scout plane II, 2xSecondary II, BB Armor II. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Once the Axis powers are defeated and the peace treaty commences, annex the BeNeLux (Belgium, Netherlands, Luxemborg) countries in their entirety and as much of Italy and Germany in the first peace treaty as possible. France is the only nation to start with Battlecruiser II, a 1940 technology. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. After forming the EU,you must restore the monarchy through the Légitimistes, continue down the focus tree, but before completing be sure that Spain has formed the Iberian union ( if they did the focus for the Iberian union but Portugal refused, if the save is ironman, immediately alt f4, but if on regular mode, reload to the latest auto save until Portugal accepts), Upon completing Focus to annex Spain, you should have cores on all of western Europe excluding Gibraltar ( if Britain goes communist you will have Gibraltar and a core on it) and Brazil.
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